Official Rules and Regulations of the Super League
1. Overview: The Super League will consist of4 divisions, each composed of 12 teams/managers. The Super League regular season will extend from NFL Week 1 through NFL Week 11. The top 6 teams in each division will qualify for the Postseason (see Playoff Series later in this document)
2. Draft: All divisions will hold their Draft simultaneously starting on Sunday, August 20th, 2006. This will be an email draft. Each division will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
- time limit per pick: Each participant will have 10 hours to make a player selection. If a participant does not make a selection in the allotted time, the draft tracker will make its selection. Use of myFantasyLeague's pre-draft function is highly encouraged. E-mail drafts are meant to be convenient, but a single lackadaisical owner can make them quite frustrating. Let's not have that happen here.
- trading of draft picks: No trading is allowed.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements: Starting lineups will consist of
- 1 QB
- 2 RB
- 3 WR
- 1 TE
- 1 Flex player (a RB or WR, or TE)
- 1 PK
- 1 Team Defense/Special team
(If no Week One lineup is submitted, the Super League will determine your starting line up. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
- League Management Web Address: You can access your league via the internet by going to http://football26.myfantasyleague.com/2006/home/45433
- Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate.
5. Scoring: An individual offensive player on any active Super League starting roster will be credited points for scoring in the following manner, unless otherwise noted:
- Passing:
- Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points).
- 4 points for every passing TD.
- Minus one point (-1) for every interception thrown.
- 2 points for every 2-point conversion.
- Rushing:
- Yards rushing divided by 10 (e.g. 89 rushing yards = 8.9 fantasy points).
- 6 points for every rushing TD.
- 2 points for every 2-point conversion.
- Receiving:
- Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points)
- 6 points for every receiving TD.
- 1 point for every catch.
- 2 points for every 2-point conversion.
- All Other TDs:
- 6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which a skill position player (QB, RB, WR, TE, or K) is awarded an individual TD, except kickoff and punt returns. No rushing or receiving yardage is awarded for a TD returned on a fumble.
- Placekicking:
- 1 point for every Extra Point
- 3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter. Example: a 43-yard FG would be worth 4.3 points
- Team Scoring (Defense/Special Teams):
- 1 point for every sack
- 2 points for every team takeaway (interception or fumble recovery)**
- 6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)*
- 2 points for every safety
- 5 points for every shutout ***
- 2 points for allowing between 1- 5 points ***
- 1 point for allowing between 6 – 10 points ***
* TDs scored on “fake” FGs or “fake” punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team’s defense and ST. Thus, an example, team A’s offense fumbles and team B’s defense recovers, but then fumbles the ball back to team A’s offense. In that scenario team A’s defense and special teams (along with team B’s defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth (e.g. a team may score 94.75 points).
7. Free Agents: Any active NFL player who is not on a team roster within your league is considered a free agent for that league.
8. Free Agent Acquisitions/Blind Bidding/FCFS: The free agent system will be a “blind bidding” process. Each team will start with 1,000 free agent “dollars” for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team’s free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team’s free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team’s free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents). The blind bidding waiver period will be followed each week by a First Come/First Serve (FCFS) waiver period during which each team may acquire players at no cost.
- Bid Groups: Each team may bid on multiple players under a single or multiple bid rounds (see examples in section 9). Only one player will be awarded per bid round (assuming that team has a valid winning bid). Bid rounds are prioritized numerically.
- Conditional Bids: Conditional bids can be offered. In the event a team loses out on a player, that team can place conditional bid(s) for other players during the bidding time frame. The first conditional bid will become relevant/valid only if the team loses out on the first bid. Subsequent conditional bids will become relevant/valid only if the previous conditional bid fails. Bid rounds do not require conditional bids. Bid rounds may have several sequential conditional bids, but no bid round can include bidding on the same player more than once. Once a player is awarded in a bid round, the remaining conditional bids in that round are invalid.
9. Free Agent Bidding Examples: The following are examples of how the bidding works under various scenarios.
- Conditional Bid example:
Round 1
- Bid $25 QB Peyton Manning, drop QB Tom Brady
- Bid $45 RB Ronnie Brown, drop K Jeff Reed
- Bid $30 WR Randy Moss, drop TE L.J. Smith
- Bid $50 TE Antonio Gates, drop TE L.J. Smith
- Bid $40 QB Jake Plummer, drop TE L.J Smith
(Each bid after the first [Peyton Manning] is conditional on the bid preceding it. If a player is awarded, the remainder of the bids in that bid group are invalid. So if this team is outbid on Peyton Manning… then outbid on Ronnie Brown…but has the highest bid for Randy Moss, they will be awarded Randy Moss – but their bids for Gates and Plummer are invalidated.)
- Conditional Bids in Multiple Bid Rounds example:
Round 1
- Bid $25 QB Peyton Manning, drop QB Tom Brady
- Bid $45 RB Ronnie Brown, drop K Jeff Reed
- Bid $30 WR Randy Moss, drop TE L.J. Smith
Round 2
- Bid $50 TE Antonio Gates, drop TE L.J. Smith
- Bid $40 QB Jake Plummer, drop TE L.J Smith
- Bid $50 TE Heath Miller, drop TE L J Smith
(If there is a valid winning bid in each group, this team would be awarded two players – one from each group).
- Dropping the Same Player Might Invalidate a Bid example:
Group 1
Bid $40 Randy Moss, drop Terrell Owens
Group 2
Bid $50 Carson Palmer, drop Terrell Owens
(If this team is awarded Randy Moss, their bid on Carson Palmer will be invalidated because Terrell Owens was already dropped from winning bid in Group 1)
10. Bidding Time Frame: The bidding process starts after the completion of Week 1 and ends prior to Week 16 on Wednesday, December 20, 2006 at midnight (11:59 pm) ET. Bids will be accepted on the league web site from the start of the first Sunday game until Wednesday at midnight (11:59 pm) ET in each of these weeks. Rosters will be updated automatically by the MFL system with the results of all successful bids. FCFS waivers will be allowed starting at Noon ET on Thursday and will end at the start of the first game of each week (Thursdays for several weeks this year)
11. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
- Worst total points.
- Worst won/lost record.
- Worst power rank (as calculated by the MFL site)
12. Available Players: Teams may acquire players not on any roster within their division.
13. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
14. League Structure: Each team in a division will play all other teams in that division once over the first 11 weeks of the NFL season. That 11-game schedule will constitute the Super League regular season.
- Division Playoff Qualifiers: The top two participants in each division will be
- the team with the best record vs.
- the remaining team with the highest point total.
Additional participants from each division will be determined based on best record.
The tiebreakers for the best record in each league after 11 games are:
- Head-to-head won/lost record
- Power rank (using the MFL formula)
- Total points during the regular season
- Reverse order of opponent total points scored
- Coin flip
If there is a tie for the highest point leader in a given league, the aforementioned tiebreakers 1- 5 will be used.
- If there is a tie in a playoff game the tiebreakers are:
- Longest FG length by starting kicker in that game (if tied, move to the next FG made)
- Most TD passes by starting QB in that game
- Most TD rushes by a single starting RB in that game
- Most TD receptions by a single starting WR in that game
- Most TD receptions by a single starting TE in that game
- Most Regular Season points
- Best Regular Season winning percentage
- Coin flip
13. Super League Playoff Berths:
24 teams (the top 6 from each division) will qualify for the playoffs, with the top 8 teams receiving a first round bye.
The tiebreakers for determining wild card berths are:
1. Regular season win/loss record
2. Total points in weeks 10 & 11
3. Total points in the regular season
4. Coin Flip
14. Super League Playoff Format: Each of the playoff teams will be seeded based on their total fantasy points for the regular season, with the exception being that the top 2 participants from each division will be seeded with each other first, then the remaining playoff qualifiers. In other words, the top seed in a division can be seeded no worse than 2 times the number of divisions.
15. Super League Consolation Playoffs: All remaining teams will compete in a Consolation Playoff bracket during the same weeks and following the same format and tiebreakers as the Championship Playoffs.
16. Miscellaneous Information: All “total points” means total starting lineup points.
17. Prize Breakdown: TO BE DETERMINED
a. Championship Playoff Bracket:
Grand Prize= $25 credit at MFLHistory.com, $49.95 credit at MFLaddons, a free 2007 Fantasy Football League from MyFantayLeague.com, free entry into the 2007 Super League, Plus $$$$
Second = $10 credit at MFLHistory.com, $20 credit at MFLaddons, Plus $$$$
Third = $5 credit at MFLHistory.com, $10 credit at MFLaddons
Fourth = tbd
b. Individual Division Prizes:
Each (up to 5) Division #1 Seed = $10 credit at MFLHistory.com
c. Best Overall Regular Season: The teams scoring the most total regular season fantasy points (weeks 1 – 11) will receive the following prizes.
First = free entry into the 2007 Super League
Second = tbd
Third = tbd
d. Consolation Playoff Bracket:
Super League Consolation Champion = Free entry into the 2007 Super League
18. Abandoned Teams:
Abandoning your team is unacceptable and a real threat to the enjoyment of your fellow owners and the competitiveness of the league. Any teams that are inactive for a significant period (at the sole discretion of the league commissioners) will be ineligible for prizes and will not be included in postseason play. In addition, at their discretion, the league commissioners may assume control of any inactive team. This control would include starting lineup decisions and free agent acquisitions, with the intent of maintaining a competitive franchise. If the commissioners are also franchise owners, they will be placed in separate divisions. Therefore, each commissioner will be barred from assuming control of an inactive team within their own division to avoid the threat of collusion.